In the chamber in which the player meets Mira, on the rock against the southern wall (hidden) Near the cave's exit to Wayward Wood, the tunnels feed into a large, open space with a small spring.Īt the second intersection north of the entrance, on the middle rock of the eastern blockage (hidden)Īt the intersection just down the southeast path from the back wall The pathways are sporadically dotted with torches, ore deposits, and Iron Chunks. Wayward Cave is a single-leveled, sprawling maze of tunnels that interconnect and often terminate at dead ends. This is the only place where wild Gible are found in Diamond, Pearl, and Platinum. Flash is not needed to light the area in the basement floor. The floor features lots of ledges, which lead the player back to the entrance. It is filled with various bike obstacles, such as muddy slopes and jump ramps. The basement level can only be accessed by the hidden entrance obscured by the Cycling Road. An isolated pocket on this level can be accessed from B1F, which contains TM26 Earthquake. The cave is very dark, so Flash is needed to light the path. Most of the paths are blocked by patches of rocks to force the player to turn back, though some of which can be broken with Rock Smash. The cave features many pathways with sharp turns, with most of them leading the player to dead ends. Wayward Cave is just as the name suggests it is very easy to get lost in. Geography Diamond, Pearl, Platinum, Brilliant Diamond, Shining Pearl 1F
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